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Abstract:The article puts forward the hypothesis that the cases that are considered in game theory are the result of completely different events in the ideal game space of individuals, which is characterized by unpredictability, risk, extreme isolation from the material value of the objects of the game, as well as freedom of participation, emotional stress and aesthetic content (the beauty of the game).
In such a game, as the material component increases, the intensity of experiences and games decreases. The aim of the article is to develop a model that takes into account the events in the ideal game space, which are projected on the everyday reality. As a result of research the model of dynamics of games including three stages is offered: game-ritual-routine. External indicators are proposed to identify these stages.
Keywords:coalition, game theory, player, ritual, routine, strategy
JEL-Classification: C72, C73, C74.
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